![]() It is useful if you have spare vanity accessory slots, to put "backup" accessories in them.This can be a lifesaver, especially if Autopause is turned on. Equipping an accessory which provides immunity to a certain debuff will also remove the debuff if the player is suffering it.They will still provide information if they are in the player's main inventory, but their modifiers will have no effect. Informational accessories (notably all components of the PDA) do not have to be worn in the accessories slot.Check the items' respective pages for which accessories can stack their effects. Stat-boost items are more likely to stack with their own components (for example, the various Emblems), but this is not universal. Although it is possible to equip an accessory and its materials at the same time, such as Spectre Boots and Hermes Boots, their effects will not necessarily combine.(Notable exceptions: Hand Warmer, Pocket Mirror). Similarly, most of the status-resistance items (and two related items) combine into the Ankh Shield. Nearly all the mechanical accessories ( except the Mechanical Ruler), combine into The Grand Design. All informational items except the mechanical ones combine into the PDA, taking one watch for all of them.Thus by reforging all five allowed accessories to the same modifier, a player can have their choice of +100 mana capacity, +20 defense, or +20% on one of the affected statistics. Modifier bonuses stack freely, all worn items will accumulate. In all cases, the bonus applies only when the item is worn in a non-vanity accessory slot. Accessory modifiers can provide from 1 to 4 points of defense, 20 points of mana capacity, or from 1%-4% bonus on any of several stats: Damage (for any attack), critical strike chance (any attack except summons), movement speed, or melee speed. Accessories can only get bonuses from modifiers, never penalties. Modifiers provide bonuses that are broadly useful, such as movement speed or increased defense, for as long as the item is equipped (this is also required for some informational accessories whose special effects work without being equipped). Most eligible items will get a modifier upon creation, but an item can also gain one later, or have its modifier changed: "Reforging" is a service provided by the Goblin Tinkerer at sometimes-considerable cost. Most accessories (and weapons) can have modifiers affecting the user's (or weapons') statistics. You can also view the data on another page. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Most Shields, a type of accessory, can synergize with the Brand of the Inferno to block attacks, granting the Striking Moment buff. Accessories can be set to be invisible on the wearer but still provide their buffs. Conversely, throwing combined accessories into the Shimmer will transform them into the base components used to craft them.Įach accessory slot also has a respective vanity slot (as well as a dye slot) which allows a character to equip twice the amount of accessories for cosmetic or storage purposes. For example, Hermes Boots (or another similar accessory) and Rocket Boots can be crafted into Spectre Boots. No duplicate accessories may be equipped, but the Tinkerer's Workshop can combine many accessories together into new accessories with multiple effects. Neither the Demon Heart slot nor the Master Mode slot is functional in Normal mode worlds, and both will only function when the difficulty is set to the corresponding level in Journey Mode worlds. Ultimately, Master Mode includes a sixth slot by default which, when combined with a Demon Heart, provides seven slots. In Expert Mode a sixth slot is obtainable by consuming a Demon Heart. ![]() In Journey and Normal mode worlds it is possible to benefit from five accessories simultaneously (given there are no override effects - for example, it is not possible to use more than one wings accessory at the same time). ![]() Accessories must be placed in a character's equip accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory. Accessories are equipable items that can provide stat boosts and/or special abilities, such as limited flight. ![]()
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